



In a new console project use the following code: You have to write your own launcher to place in the P圜harm folder, where PortableApps expects to see it.ĭownload and install SharpDevelop (free C# IDE which can also be made portable) Use Portable IconExtract to extract the icons from the pycharm.exe file and place them in the appinfo folderĬreate a new text file and rename it appinfo.ini Inside 'App' create a new folder 'appinfo' Inside the P圜harm folder, copy the entire Python36 folder. properties file as described above.ĭownload and install the latest version of Python (3.6 at the time of writing) Using the excellent tutorial posted by liampetti as a starting point, you can create your own truly portable version as follows: From a cursory look at the installation requirements it may not be a 'trivial' project. Then it would be easier for any interested PortableApps volunteer developer to decide whether they are interested in investigating further. raise objections or explain any limitations/requirements, if they either provide specific confirmation that they have no objections or alternatively That would be a more productive line than simply continuing to debate their various licence models here and: would they be supportive/agreeable to their software being adapted for portable use using the ' methods?

are there any licensing terms OR copyright restrictions that would prevent such action without their specific permission and Of simply disagreeing with observations about the complexity of JetBrains licensing terms on this forum, why not simply e-mail JetBrains and ask whether producing and distributing a portable version of the Community Version of their software it would be permissible from their perspective.
